1538: CF834 - A. The Useless Toy
[Creator : ]
Description
Spinners in Sweetland have the form of V-shaped pieces of caramel. Each spinner can, well, spin around an invisible magic axis. At a specific point in time, a spinner can take 4 positions shown below (each one rotated 90 degrees relative to the previous, with the fourth one followed by the first one):
After the spinner was spun, it starts its rotation, which is described by a following algorithm: the spinner maintains its position for a second then majestically switches to the next position in clockwise or counter-clockwise order, depending on the direction the spinner was spun in.
Slastyona managed to have spinner rotating for exactlynseconds. Being fascinated by elegance of the process, she completely forgot the direction the spinner was spun in! Lucky for her, she managed to recall the starting position, and wants to deduct the direction given the information she knows. Help her do this.
Input
There are two characters in the first string— the starting and the ending position of a spinner. The position is encoded with one of the following characters: v (ASCII code 118, lowercase v) , < (ASCII code60) , ^(ASCII code94) or >(ASCII code62) (see the picture above for reference). Characters are separated by a single space.
In the second strings, a single numbernis give $n\ (0≤n≤10^9)$— the duration of the rotation.
It is guaranteed that the ending position of a spinner is a result of ansecond spin in any of the directions, assuming the given starting position.
In the second strings, a single numbernis give $n\ (0≤n≤10^9)$— the duration of the rotation.
It is guaranteed that the ending position of a spinner is a result of ansecond spin in any of the directions, assuming the given starting position.
Output
Outputcw, if the direction is clockwise,ccw — if counter-clockwise, and undefined otherwise.
Sample 1 Input
^ >
1
Sample 1 Output
cw
Sample 2 Input
< ^
3
Sample 2 Output
ccw
Sample 3 Input
^ v
6
Sample 3 Output
undefined