10248: CCC '16 S5 - Circle of Life
Description
You may have heard of Conway's Game of Life, which is a simple set of rules for cells on a grid that can produce incredibly complex configurations. In this problem we will deal with a simplified version of the game.
There is a one-dimensional circular strip of $N$ cells. The cells are numbered from $1$ to $N$ in the order you would expect: that is, cell 1 and cell 2 are adjacent, cell 2 and cell 3 are adjacent, and so on up to cell $N−1$, which is adjacent to cell $N$. Since the trip is circular, cell 1 is also adjacent to cell $N$.
Each cell is either alive (represented by a 1) or dead (represented by a 0). The cells change over a number of generations. If exactly one of the cell's neighbours is alive in the current generation, then the cell will be alive in the next generation. Otherwise, the cell will be dead in the next generation.
Given the initial state of the strip, find the state after $T$ generations.
Input
The first line will contain two space-separated integers $N,T\ (3≤N≤100,000;\ 1≤T≤10^{15})$.
The second line will contain a string consisting of exactly $N$ characters, representing the initial configuration of the $N$ cells. Each character in the string will be either 0 or 1. The initial state of cell $I$ is given by the $i^{th}$ character of the string. The character 1 represents an alive cell and the character 0 represents a dead cell.
Output
Sample 1 Input
7 1
0000001
Sample 1 Output
1000010
Sample 2 Input
5 3
01011
Sample 2 Output
10100
After one generation, configuration becomes 00011.
After two generations, configuration becomes 10111.